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Denis Lakhanov
Denis Lakhanov
Senior Concept Artist / Riot Games
Moscow, Russia

Summary

Working in entertainment industry more than 10 years mostly as photo realistic and stylized Concept Artist with focusing on Character Design, also exercised in Weapons design, Keyframes, Posters and Commercial Illustration.

Skills

Character DesignMatte PaintingConcept ArtMarketing IllustrationAnatomyArt DirectionUser Interface DesignWeapon DesignProject Management

Software proficiency

Photoshop
Photoshop
Illustrator
Illustrator
Blender
Blender
3DCoat
3DCoat
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
Keyshot
Keyshot
Maya
Maya
DAZ Studio
DAZ Studio
Marmoset Toolbag
Marmoset Toolbag
Octane Render
Octane Render
Cinema 4D
Cinema 4D

Productions

  • Default
    • Video Game
      Valorant
    • Year
      2020
    • Role
      Concept Artist
    • Company
      Riot Games
  • Apps.62139.68348971945011245.61d49639 2f10 4659 9fba b7700caa75b5.18e5c1cf b9b9 4139 a3b6 f52bf6f3e2d6
    • Video Game
      Warface
    • Year
      2013
    • Role
      Assistant of Arts Director
    • Company
      Blackwood Games
  • %d1%8b%d0%b2%d0%b0
    • Mobile Game
      The Elder Scrolls Blades
    • Year
      2018
    • Role
      Concept Illustrator
    • Company
      Bethesda
  • Tvgg 29360
    • Video Game
      Warface
    • Year
      2013
    • Role
      Concept Artist and Illustrator
    • Company
      Crytek
  • 01
    • Video Game
      Total War: Arena
    • Year
      2016
    • Role
      Concept Illustrator
    • Company
      Wargaming.net
  • 03
    • Video Game
      Master of Orion
    • Year
      2016
    • Role
      Commercial concept artist
    • Company
      Wargaming.net
  • 07
    • Video Game
      World of Tanks: Console
    • Year
      2014
    • Role
      Senior CG Artist
    • Company
      Wargaming.net
  • Worldoftanks
    • Video Game
      World of Tanks
    • Year
      2014
    • Role
      Senior CG Artist
    • Company
      Wargaming.net
  • 02
    • Mobile Game
      World of Tanks Blitz
    • Year
      2013
    • Role
      Senior CG Artist
    • Company
      Wargaming.net
  • 05
    • Video Game
      World of Warships
    • Year
      2015
    • Role
      Senior CG Artist
    • Company
      Wargaming.net
  • 06
    • Video Game
      World of Warplanes
    • Year
      2013
    • Role
      Senior CG Artist
    • Company
      Wargaming.net

Experience

  • Concept artist at Riot Games
    United States
    September 2019 - Present

  • Concept Artist at Crytek
    Kyiv, Ukraine
    October 2017 - Present

    • Create expressive concept art for various projects as assigned. Concept work would range from, but are not limited to

    • Assist in establishing the style of the project and be a reference for all elements of art production (Environment, Character, UI etc.)

    • Work closely with the Creative Director to develop concept art that defines the overall look and art style of the game

    • Provide feedback to the team in order to ensure the art department produces artwork at the expected quality level

    • Make any necessary changes to ensure that the work is in keeping with the artistic vision

  • Freelance Concept Artist at VOLTA
    September 2017 - Present

    • Create character concept art

    • Create promo Illustrations

  • Freelance CG Artist at XIM. Inc.
    Russia
    August 2017 - March 2018

    • Create character concept art

    • Create final ingame Illustrations

  • Freelance CG Artist at Nuare Studio
    September 2017 - Present

    • Create Illustrations for promo and pith

  • Senior CG Artist at Wargaming.net
    Minsk, Belarus
    September 2014 - July 2017

    • Create polished photo-realistic key art

    • Work in different styles.The illustrations would range from, but are not limited to

    • Produced sketches, storyboards, graphics, templates, layouts

    • Quick concept visualization with further presentation

    • Supporting video team. Creating requested items

    • Create graphics for social media and other online promotions

    • Create the templates and layouts to accelerate workflow

    • Identify, develop and implement new department processes and initiatives

    • Share techniques, reference materials and ideas with the team

    • Worked closely with all levels of the creative team to deliver pixel-perfect assets.

    • Ensure that graphic asset is compliant with guidelines.

    • Review designs before publishing them